Gamification Design for Temple Tourism Application


World Heritage Site: Prambanan Temple Compounds

Publication Year: 2024

Publication Type: Conference paper

Publication Identifier: WHE6320700603

Summary

A gamification-enhanced mobile application for Prambanan Temple Compound and Ratu Boko Site Temples demonstrates strong potential to enrich visitor experiences, with 84.8% of respondents expressing agreement or strong agreement with its design. The study introduces five key gamification elements—points, levels, challenges, rewards, and feedback—to engage tourists beyond traditional artifact observation, fostering deeper exploration of historical contexts. This approach leverages interactive features to elevate the educational and immersive value of temple tourism, offering a scalable model for heritage site engagement in Indonesia.

Citation

Wagiu, Y., Emanuel, A., & Pranowo, P. (2024). Gamification Design for Temple Tourism Application. 2024 2nd International Conference on Technology Innovation and Its Applications (ICTIIA), 1–5. https://doi.org/10.1109/ictiia61827.2024.10761729

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